Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction

Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Online Teaching and Learning Series (OTL))

Review

“What I like most is that Aldrich does not oversimplify. Using (online) games etc. for learning is not easy, but can be very rewarding. This new book is highly recommended for anyone who wants to give it a go. It is a very helpful and practical guide for teachers and instructors. ” —Igor Mayer, associate professor in Public Administration/Gaming-Simulation, Delft University of Technology, the Netherlands “Clark Aldrich is to simulations what Elvis Presley
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{ 2 comments… read them below or add one }

Anonymous November 17, 2009 at 2:26 am

Many educators from K -16 believe that computer based simulations/games are the future. Many of us endorse moving away from the “learning to know” and promoting a “learning to be” and “learning to do” goal of education. The Internet has enabled this potential exponentially. Now the question teachers ask is: How do I incorporate meaningful simulations/games into my syllabus? Clark’s book provides the answer with “a one night read” that will inspire. Here is what I appreciate about this book: *Includes definitions and justification for the game-based learning phenomena *Explains the various degrees of interactivity and what that means for learner engagement *Includes explanation of the important role of the instructor/coach *Provides ideas of how to use simulations in the classroom *How to sell the importance of “learning to do and be” Professors,Teachers,Educators! This book is worth purchasing! What more of my thoughts about Clark Aldrich and his work see my blog: [. . . ]

Linaeve November 17, 2009 at 4:09 am

Amazon Verified Purchase(What’s this?)

As a new entrant to Technology Enhanced Learning, I found this an excellent introduction to using simulations, games and virtual worlds for learning. The book overall was very easy to read with inciteful common sense descriptions of the different types of games and sims as well as design strategies. Strategies for getting support from management before implementing simulations and games for learning is also discussed as well as effective strategies for using these technologies. This is my first review (of many books bought from Amazon) I would recommend this book to anyone interested in simulations and serious games.

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